70 New Questions
Every week for 38-40 weeks
Classroom Games
Student Practice
Grades 3-12
A printable weekly current events worksheet built from the same 70-question content set as the Teacher Edition, but without the answers printed on the student copy.
Answer Key
Available separately
Flexible Formats
Independent work, partners, or groups
How Teachers Use It
Keep current events active in the room before, during, or after the weekly game with a format that is easy to print and easy to assign.
Bell Ringer or Warm-Up
Quick classroom start
Start class with a short current events task that gets students reading, thinking, and talking right away.
Partner or Group Review
Shared thinking
Mix learning levels so students can model reading, discussion, and consensus-building for one another.
Independent Practice
Quiet review block
Use it as a participation grade, current events block, or quiet review activity when students need focused work time.
Post-Game Reinforcement
Follow-up learning
Follow the interactive board or Teacher Edition with a student copy that helps reinforce what the class just covered.
Same weekly content, different classroom purpose.
Student Practice follows the same weekly current events set as the Teacher Edition, but the student copy keeps the answers off the page so it works for practice, review, participation, or self-scoring after discussion.
Built from the same weekly classroom game set, so it fits naturally before the board, after the board, or on a different day entirely.
70 Questions Plus Bonus Flow
Students move through the same weekly current events structure used across the print game package.
No Printed Answers
That makes the worksheet easier to use for true practice, accountability, and classroom review.
Separate Answer Key
Review quickly, guide discussion, or let students check their work after the activity is complete.
Ready for Many Formats
Use it with individual students, pairs, small groups, stations, or simple pass-fail participation routines.
Perfect for Friday game day, bell ringers, team competitions, or quick sponge lessons.
Engage students. Build knowledge. Make an impact.